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In Canyon the tracks are super wide until they introduce narrow roads in a 5 round multilap track consisting only of narrow roads. Then the difficulty jumps by 200% when they introduce sand tracks. This is why the white and blue and green tracks of lagoon are super easy peasy. For example: Lagoon introduces sand tracks in the red tracks. The benefit of this is that the player learns to drive on those different parts from the beginning. In turbo there are a lot of transitions between the different block types. So for example in lagoon there are tracks that happen entirely on wood. Level Design: The Tm2 Tracks offer one single obstacle in the white and blue series. The bad thing is that the tracks in turbo are even more narrow and require more precision. Like if you touch the stick a tiny bit the tm2 cars will do less movement than in turbo. In turbo tiny movements does have more a bigger impact. Sound: Not only does Turbo have way more sounds, they are also way better then tm2.
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Also you have to buy tm2 Environments separately. While in Turbo you can access them all in one.
![trackmania 2 stadium baf1 trackmania 2 stadium baf1](https://i.ytimg.com/vi/bB6gZxmPv7s/hqdefault.jpg)
Environments: In Tm2 you have to constantly switch through the Environments by going through dozens of menu layers. But without the option to name your tracks and search for names it is also pointless. Turbo does have them integrated in the game. Even if they would embed this website into maniaplanet it would be better than the current situation. I don't see why anyone can came up with the idea that this is a good design choice. In TM2 you have to go to an external website called tm.mania-exchange to find community tracks and upload your creations. Do you know games like Little BIg Planet or Super Mario Maker ? People can create levels and outhers can browse through community levels in the game. However both games does a very bad job at displaying community content. Tm2 does have titlepacks which is very cool.Turbo does have a search for community tracks. There are a lot off possibilities in the game. There are some rpg maps which have forest trees and wooden planks and stuff. The Editor of tm2 offers way more options. A Expert one where you can finally select all blocks, so its good and the tm2 editor which has more blocks than the expert one bad they are less intuitive to find in the gui. That is not possible in none of the four different editors.
#Trackmania 2 stadium baf1 free#
They obviously used block mixing and might have placed some assets free from the grid layout. You can not do, whats possible in the campaign. But then you discover that the editor of turbo is really bad and has a lot of restrictions. While you play the turbo campaign you think: Wow what an amazing game i will build a buch of tracks. Editor: This however applies to the solo campaign of those games. Like containers sunk into water or ramps connected to a house. There is nothing to see on the tracks.Īlso there are a loot of cool stuff. Everywhere are advertisements and landscape decorations. Visuals: Turbo Looks more Like a Modern Game in the campaign. A combination of both games would be the perfect game. Maybe nadeo reads it.īoth Games have huge strengths and weaknesses. I was about to write a review about what both games do well and then i saw this post. I am a casual having over 100 hours in both games combined. Sorted by multiplayer activity and competitiveness, Stadium leads over Canyon, Valley has a very small playerbase and Lagoon is abandoned. TM2 is the place to be nowadays, Stadium in particular. The active mapping community operates in TM2, especially due to the much bigger customizability.Ĥ) Turbo is a graveyard multiplayer-wise, its only strength lies in its solo campaign and local multiplayer modes. Turbo has never been super actively played by the core community so the amount of good maps in the game is very very small. You either like it or don't, it's a matter of personal preference here.ģ) TM2 by miles.
![trackmania 2 stadium baf1 trackmania 2 stadium baf1](https://i.ytimg.com/vi/3zZ70fBlw_8/maxresdefault.jpg)
Turbo's visuals have quite some personality to them with flashy lights, advertisements and other fancy stuff spread around the tracks. The game's basic functionality is easier to comprehend in Turbo though since it's a more simple game with much less customization options compared to TM2.Ģ) Both games run on the same graphics engine, so the graphics are pretty much the same. Especially the Stadium physics are really bad in Turbo, landing bugs and randstein bugs are extremely frequent and annoying. In regards to bugs, physics-wise Turbo is by far inferior to TM2. I'd say TM2 runs a bit smoother than Turbo due to better optimization, but the difference isn't too striking. First of all, keep in mind that all TM2 titles and Turbo are completely seperate from each other.ġ) Performance-wise both games are similar.